Square Enix spent a lot of time and money to make Marvel’s avengers, and nine months later, his game AAA, AS-A-Service, still does not seem to be paying. However, Avengers was just the beginning: This is a “multi-year and multi-game agreement”, and the next title of Se-Marvel, guardians of the Galaxy, has just been announced for a launch of October 26. This time, Eido-Montréal is taking the reins and leading the association in a very different direction. Before the presentation of E3 of the game today, Eidos gave journalists an extended hand look at the guardians, and elaborated their goals for the game.
Outside the Bate, this is a single-player, narrative action action game. Given the Eidos-Montréal pedigree: it is the responsible study of Deus and Ex “Modern” Games, including human revolution and divided humanity, this probably should not surprise.
However, it was not a given: Crystal’s dynamics was known by Raider Tomb’s rebooted games before jumping to the earth of Microtransaction with the Avengers. Speaking of, Mary Demarle, Senior Narrative Director of Eidos-Montréal, said it was important for players to have all the game on day one, and they made it clear that “there will be no DLC for this game, and there” sees it Any microtransaccles “.
In the Guardians of the Galaxy, you will play like Star-Lord, and Star-sir only. “It was very obvious very quickly that you need to play Star-Lord because [him] the heart of that team, is the human part of that team, to which we can identify,” said Demarle.
The action is developed in the third person, with a perspective on the shoulder. In combat, the other guardians will fight for themselves, but as their leader, he will be able to order them about the best way to approach a fight and trigger his unique skills. This happens on the fly, over time slowly slowing down when you navigate through these combat menus using the buttons on your face in your controller. While I have only seen a couple of fights, the enemies seem to be from the Variety of Bala-Sponge, so the Guardians share at least one trait with the Avengers.
Outside the action, the part of the “adventure” of the game also relies on the unique dynamics of the guardians. In a segment, Star-Lord had to find out the best way to do it through a ravine. He opted for having a Drax shooting rocket to activate a bridge on the other side. After this, the game threw a coated rocket “is furious to let Drax throw it” notification at the top left of the screen.
These decisions, along with a large amount of mass effect (or, deus style, if we are being fairer), options during conversations and scenes reduce, shows a system of deeper relationships where you should balance the needs of Your team throughout the game. “You’re going to be at the heart of every social interaction that you have … you have to encourage them through some of the mechanics we have when things do not go so well,” said Demarle. In addition to direct struggles, Demar added that you can “boost” the moral of the team “to earn things in a better way, when dealing with the characters themselves.”
You do not know much about history yet. It is carried out “several years after a massive galactic war, where the universe is still dealing with the repercussions of that.” The Guardians, as a group, have been together for less than a year as “Heroes for rent”, before they are filled with something and come out of a “chain of cataclysmic events” that you like Star-Lord has to avoid destroying the universe . .
At this point, it is likely that it is time to approach the elephant “that is not Chris Pratt” in the room. As in the Square Enix Avengers, the character designs and the voices are not Hollywood’s incarnations. Instead, Rocket, Gamora and CO. Pull the elements of your similarities from both the comics and the MCU.
Despite knowing all the characters before they appeared on the screen, the MCU is as generalized in our culture that the heroes in the Avengers, who were very close to their Hollywood counterparts on all the face, made me feel like if I was cosplay. , instead of incarnating them.
In the guardians, this is not so important about a problem, since most of the characters are more identifiable for their species than their facial characteristics. Drax has a less vascular design, and the character and personality of him seem to be a little closer to their roots that the comic relief he provides in the movies. Gamora’s disguise is significantly less important than in the MCU, although he retains his red black ombre hair. Also, Rocket has a Viking goat beard now? There is still a cosplay element here: the appearance of Star-Lord is very similar to movies, and all the voices of the guardians will take some that they get used to, but the effect is generally less jarring than in the avengers.
An area, the game is largely supported by the MCU, it is music. So far, a huge role has been played in the two guardians of Galaxy films, despite not being really a thing in comics. (That has changed more recently, since comics have been strongly influenced by the popularity of movies).
The presentation featured two ’80s classic “holding a hero” and “bad reputation”. The last song was shot in the middle of the game when Star-Lord started a “group” that led to the entire crew deactivating a burst of attacks on an enemy to Joan Jett’s backup voices. “Licensed music is not just a passive thing in our game,” said Demarle. “Actually, it has an integral role in part of the action.” Demarle did not expand in those comments, but specifically mentioned the kiss, the iron maid, Wham!, Blondie and Pat Benatar when he talks about the soundtrack.
In case it was no longer obvious, we were very impressed with the presentation of the Square Enix. Obviously, they are the first days, but the performance of tones and voice captures well the spirit of the guardians. The combat looks a lot like any modern-party action game, but at least Eido is trying to specify a little with the commands, the options and the puzzle resolution. Sometimes, he felt as if they were directing himself directly to the reaction to the Marvel Avengers. It is similar to the very obvious messaging of EA that surrounds Star Wars Jedi: Fallen order after the negative response to Star Wars Battlefront II monetization and progression strategy.
Hopefully we see much more than the game before liberation. I am intrigued to see how the dynamic is given the story, many options involved, and what impact it really has this soundtrack of “Assassin” of 80 years in the game. The Guardians of the Galaxy come to the Xbox One, Xbox and PS5 consoles series, as well as for PC, on October 26, 2021.